Update: October 2013 Fluid Dynamics, Artillery! and Sleep Learning Concept App

 

This is just a quick update on a few of my projects that will be finishing soon, as well as another one that I have just started.

My fluid dynamics Project is "functionally complete" at the moment. It is a realistic fluid simulation which comes with four material types: Water, Lava, Tar, and Mud, although Water is the one I spent most of my time on. The only problem with the fluid system is that it is quite slow. With any more than one fluid system on screen, the framerate drops dramatically. Before I can release it, I have to find a way to optimise it. I am considering multithreading, as well as a few other improvements. I am hoping to get this done next week.

I have also yet to finish debugging my sleep learning app. This is also feature complete, and should be uploaded to the play store next week.

My latest project is a very simple game called Artillery!. This is not a new game concept, it has existed in various incarnations for several years, but it is a good way for me to improve my knowledge of vector mathematics (simulating wind, different types of projectiles, etc) and it should be a short project (maybe a month or so). I have ideas for a major game project which I am excited about starting, but it will take a long time, so I wanted to make a few short games first before starting on my next long project.

I will post the Game Concept for Artillery! in another post.

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