Spiritus Astrum [P0-B9]: p1472: Towards Early Access
I have finished modelling and texturing, as well as importing into unity, over 40 new objects.
There are some decorative objects, and some new structures, and some new crafting ingredients too.
The art style I am going for is quite basic, which allows me to create a large number of objects quickly.
I still haven’t fully set these items up in the game itself, I need to add scripts, etc, etc, but this will be done next week.
This should add a lot more visual variety to the game, as well as allow for new crafting options, etc, when I set all of this up.
The art objects are not properly optimised yet, and I should be able to remove some channels (Such as metallic smoothness) from some objects, as well as combine some art objects together.
I also want to add some new items that make use of double-sided materials, which can’t be done with the unity standard shader.