Spiritus Astrum [P0-B11]: p1503: Towards Early Access
I have spent this week working on improving the combat system mechanics.
I have fixed some bugs and made some improvements to the targeting system for guns and missiles (There was a minor issue where multiple missiles could not be fired at the same target).
In addition, I made some improvements and ran some tests on the checkpoint save system for the third campaign.
The vast majority of the bugs and issues that I discovered during the last test run are now done.
The main goal for this week though was adding in the loadout selection system for the fighters.
It is now possible to choose which weapons the player wishes to equip on their fighter, and this loadout will be saved persistently.
I have also had to make changes to the HUD and combat system to allow the player to view and select their loadout, and fire missiles, etc, from specific hardpoints based on their selection.
I still have some more missiles types and other weapons and equipment to add to the game, but the loadout system works very well.


