Spiritus Astrum [P0-B10]: p1496: Towards Early Access
The next goal that I have been working on is the addition of several new enemy types for the third campaign of the game.
These are almost completely done. I have been able to mostly reuse code from other NPC and enemy types, but there are quite a few unique elements to these AI enemies too.
The basic logic works fine, and the movement, attacks, etc, all seem ok too.
I still have some debugging to do, but the AI mostly seems fine.

