Spiritus Astrum [P0-B10]: p1497: Towards Early Access
The final few improvements that I needed to make to the AI code are now done. There are still some additional features that I may need to add in the future, but the new AI enemeis are now basically working.
I have also spent some time planning out improvements and changes to the missions for the third campaign.
The next goal is to finish the interior art for the new capital ship. This will take some time, although I am going to try to keep it relatively simple at this stage.
The artwork is going well, I have a good proof of concept going, it is just a matter of adding the detail work, etc.
I also need to think about the path that the player takes through the interior, and which areas should be accessible, blocked, where the mission items and goals should be placed, etc.
This will take quite a bit of time.
