P0-B1: Part 1007: Beta Phase Beginning
I have officially started the Beta phase of the project. The next goal will be to fix a small number of intermittent bugs in the project. There is one issue with the AI that I have a working solution for, but I need to properly understand how the bug is triggered before I implement it. […]
P0-A11: Part 1006: Beta Testing
I have finished the pre-beta work now. I have completed a few last minute bug fixes and minor quality of life improvements, and another complete round of testing, and I should be ready to officially start the beta shortly.
P0-A11: Part 1005: Beta Testing
I have finished most of the final testing, and I have added some last minute quality of life improvements to the project. I have fixed some lighting issues and other minor problems, and decided what I want to to in the next part of the project. I have also fixed some issues with the item […]
P0-A11: Part 1004: Beta Testing
I have completed another round of testing, and this time, I discovered no new issues. The position issue and AI issues are still present, and there is a lot of balancing and minor improvements to make, but there are not additional issues to fix. I will focus on the remaining intermittent bugs next. These will […]
P0-A11: Part 1003: Beta Testing
Testing and improvements are continuing to go well. I will continue testing and improving the project well into the beta. I believe I have basically finished the pre-beta stage, including the debugging, at this point. There are two or three main bugs left to solve. One is the AI bug, the other is the Position […]
P0-A11: Part 1002: Beta Testing
I have not been able to reproduce the AI bug, it does not occur every time. I have continued to research it though, and I have some concept solutions that should work. I just need to reproduce the issue in order to test these, and then apply and test the solution. I have also fixed […]
P0-A11: Part 1001: Beta Testing
I have uncovered quite a few new bugs during my extensive testing. Most of these are minor, and should be fixed in a day or so. There is, however, another bug with the AI that I am concerned about. In some conditions, the AI characters seem to be stuck in some places. This is intermittent, […]
P0-A11: Part 1000: Beta Testing
I have created some new art for the project, as well as added some new improvements and bug fixes. I have made improvements to the on-screen displays, and post-processing effects, and various general bug fixes I have also added more effects to the game, such as visual effects for hunger and thirst, etc. I am […]
