P0-B7: Part 1355: Debugging, Improvements
I have been focusing on the games AI for a few days now. In addition to improvements to the random Creatures, I have also made improvements to the Companion AI. These were minor, and just fixed an issue with the AI sliding slightly when they stopped on uneven ground. I have also added some more […]
P0-B7: Part 1354: Debugging, Improvements
I am continuing to work on debugging and playtesting the game. I have fixed an issue with the grass rendering system which causes the grass to render more than once on the same area of ground, significantly decreasing performance. This was caused by higher level terrain chunks still having their grass rendering when the chunk […]
P0-B7: Part 1353: Debugging, Improvements
I have been working on improving the AI in the game, starting with the AI for random Creatures. They were sometimes floating above the terrain, and sometimes appearing below it, these issues have now been fixed. I also made some improvements to the guis that allow the user to scan for different types of items. […]
Regarding Comments, and all my links
I have decide to re-enable comments on PGD on a trial basis. I was getting a lot of spam, which is why I disabled them. I am using a moderation queue with fairly strict anti-spam settings, so I am confident that I will be able to allow interaction with posts while still keeping spam to […]
A Simple Beginners Guide to Creating the Same Character in Multiple Poses with Stable Diffusion
I also posted this guide to the reddit sub “/r/StableDiffusion” under the username “spiritusastrum”. Generating the same character in multiple poses is one of the most common questions for beginners in AI generated art. Most solutions involve LORA’s, Dreamboth, etc, etc, and these are preferred, however they are complex, and require good quality training sets. […]
Visual Novel/Interactive Story System using AI-Generated Art
In addition to my main project, I have been working on a simple concept for a system (Using the Unity game engine) that I can use to create Visual novels, and interactive stories. Initially, this will use simple 2D art, sprites, etc, which means I can generate almost all of the artwork using AI-Generated art. […]
Stable Diffusion: Generating the same Character in multiple poses
I have been working with stable diffusion to generate AI Art for some time, but the main problem that I am having is with generating the same character in multiple poses. This is, apparently, a common problem with AI generated art in general. It is possible to generate similar characters using a strong enough prompt, […]
P0-B6: Part 1352: Debugging, Improvements
I have fixed a few minor bugs and made some minor improvements to the project. These improvements were mostly related to the AI systems and item spawning. I have also been working on some concept art for some new items for the project. Vendors in the game now sell more items, and their stock is […]
