P0-B7: Part 1389: Debugging, Improvements
I am now focusing on finding the last few bugs and making balancing changes. I have also added some additional variables to the menus, and improved the gui layout slightly. I have also fixed some issues with assets not loading properly in the build, and some variables that should have been persistent between runs weren’t. […]
P0-B7: Part 1388: Debugging, Improvements
My testing sessions are continuing to get longer and more involved. I am still finding bugs, but most of them are minor, and some are exclusive to the build, such as shaders not being included, etc. Most of the issues that are left are either balancing issues or design issues that need to be reworked. […]
P0-B7: Part 1387: Debugging, Improvements
Testing is still going well. I have made some more minor cosmetic improvements, but nothing serious. I have also started working on some game balancing changes. This could take a long time, and I don’t want to spend too long on it now, but I did need to make some adjustments to the main timers, […]
P0-B7: Part 1386: Debugging, Improvements
I have added some new debug flags to make debugging easier with the build. I have also made a few more minor improvements and bug fixes to guis and player interaction, etc. I have improved the legibility of text in bright lighting conditions, and fixed a minor lighting bug in the build. I have also […]
P0-B7: Part 1385: Debugging, Improvements
I have completed the run of tests that I was working on, and I didn’t discover any major bugs. I have fixed a few minor bugs, and made some very small improvements. These were mostly cosmetic, but it is only now that I have had the time to really look at them. I have also […]
P0-B7: Part 1384: Debugging, Improvements
I am in the process of testing the project with the build and the remote server, and so far there are very few issues. I uncovered a few minor bugs, but nothing major. I have added a few improvements to make debugging with the build easier, and I have done some testing on the sqllite […]
P0-B7: Part 1383: Debugging, Improvements
I have made extensive improvements to the object placement system in the world. The system is now capable of searching for the flattest terrain within a given radius of the player in order to place objects. This makes it much less likely that the objects will be obscured by the terrain, or that they will […]
P0-B7: Part 1382: Debugging, Improvements
I did discover some issues with the networked AI system, but these thankfully turned out to be minor. The AI for the creatures and NPC’s/enemies, etc, is quite a lot more performant and robust now, but I still need to continue testing its functionality in multiplayer. I have also completed some more extensive stress-testing of […]
