P0-B7: Part 1397: Debugging, Improvements
I have made some improvements to the inventory. Previously, it was necessary to equip all inventory items before they could be combined with the item being crafted, but this was tedious, especially for complex crafting objects with many pieces. I have now added the ability to craft items directly from the main inventory, without the […]
P0-B7: Part 1396: Debugging, Improvements
I have made some improvements to the character creator, and I have done some basic multiplayer testing. I will need to do a lot more multiplayer testing later, this is an area of the project that has not been tested extensively enough. I am also working on more retests of the project, and with each […]
P0-B7: Part 1395: Debugging, Improvements
I have successfully uploaded my first test build to steam! It is now possible for me to begin the beta testing phase, invite beta players, etc, etc. I am not quite ready to do this yet, but the project is now technically ready for this step. The steam API is also working properly too. There […]
P0-B7: Part 1394: Debugging, Improvements
I have done more testing, including some testing on an older, much less powerful, system, and everything has gone fine. It seems that even on an older system the framerate is still quite good, even at higher graphics settings. I have made further balancing changes to the game, and I have made various improvements to […]
P0-B7: Part 1393: Debugging, Improvements
I have fixed more of the minor bugs that I have found in the project. I haven’t found any more major ones. There are some design issues that may not be fixed for a while, such the weather changing too suddenly when the player changes zones, but these issues are minor enough that they shouldn’t […]
P0-B7: Part 1392: Debugging, Improvements
I have spent some time debugging and improving the weather system in the game. There were some issues with the weather system being called before the game had properly loaded, which resulted in the wrong weather seed being used. There was also some issues with the snow weather effect, which meant that it was appearing […]
P0-B7: Part 1391: Debugging, Improvements
I have fixed even more bugs with the story for the project. These were mostly minor and intermittent bugs that I never noticed or had time to fix before now. Some of them were a little tricky to track down, but I had no major issues with them. Overall, the project is now very stable. […]
P0-B7: Part 1390: Debugging, Improvements
I have created a concept test of the player server. This will allow players to create a local server using SQLite and use it either for offline play, local network play, or peer to peer play, so that players don’t need to use the master server if they want to. It will also serve as […]
