P0-B8: Part 1405: Debugging, Improvements
I have added some new items to the project, and integrated them with the system. I have a few additional items to add in B8, that should improve the functionality of the project. I have also been testing the multiplayer part of the game, including the in-game messaging and chat systems, etc, and so far, […]
P0-B7: Part 1404: Debugging, Improvements
In addition to the other gui improvements, I have also improved the scanner. It can now detect multiple objects, instead of just the closest one. This fixes a problem where the player cannot detect distance objects when they are too close to another object. The main issues left to fix now are the issues with […]
P0-B7: Part 1403: Debugging, Improvements
I have completed another full test run of the game, and uncovered a few more minor bugs. There were also some additional issues that were caused by changes to the system to improve functionality. I have made improvements to the dynamic quest system, the subtitles, and fixed some issues with AI and item placement. I […]
P0-B7: Part 1402: Debugging, Improvements
I have fixed a minor issue with NPC’s spawning into the world with the wrong world space position. This was causing their position to change incorrectly during the game. I have also made several balancing changes to the game, mostly focusing on harvesting, etc. I have also fixed many more minor bugs and issues that […]
P0-B7: Part 1401: Debugging, Improvements
I have found, and fixed, a tricky issue with the physics system in the project. I was have issues with raycasts intermittently failing. The cause turned out to be objects with rigidbodies attached that were far from the origin. However, in unity, rigidbodies cannot be disabled, so I had to remove the rigidbodies when the […]
P0-B7: Part 1400: Debugging, Improvements
I have discovered, and fixed, an issue with AI placement within cities. This is also a longstanding bug, so it is good to get this fixed. I have also made improvements to the driving physics, for vehicles. Steering was too sensitive, and braking was not responsive enough, these issues are much improved now. In addition, […]
P0-B7: Part 1399: Debugging, Improvements
I have added an optional background highlight to the text to make it more easily visible in bright conditions. This is something that was needed for some time. I have also made some improvements to the AI, but there is still an issue here that I need to track down at some point. The CreatureAI […]
P0-B7: Part 1398: Debugging, Improvements
I am continuing to extensively test and improve the project. There are still more bugs to fix, and lots of balancing and design improvements to make, before the project is ready for a beta. However, I am making good progress. I have made improvements to the items, and the general look and feel of the […]
