P0-B8: Part 1416: Debugging, Improvements
I have made some improvements to the GUI system in the game so that users can find documents in the world that contain data, and this data can then be categorised and stored in the GUI. This is a common feature in many games, and it was not too difficult to add to Spiritus Astrum’s […]
P0-B8: Part 1415: Debugging, Improvements
I have been working on improving the story for my project. This will be one of my main goals for the future. I will be adding more quests and objectives, as well as more art objects, etc, to the project to facilitate this. I have already come up with a large number of different quest […]
Steam “Http Error 500” Error when uploading videos to community page: Workaround
Recently, when uploading videos to steam community, I noticed that I was getting an error (On Chrome, but all browsers/devices seem to be affected) that stated: “This page isn’t working, steamcommunity.com is currently unable to handle this request, HTTP ERROR 500″ Looking into this, I discovered this thread on the steam forums: Unable to Link […]
P0-B8: Part 1414: Debugging, Improvements
The introduction scene is functionally done. It is relatively simple, but I think that it looks quite good. I still need to add the actually story elements (Text, etc) but the coding part of it is done. I will also need to replace some of the art at some point, namely, for the players main […]
P0-B8: Part 1413: Debugging, Improvements
I have added the changes to the procedural content creator, and run some tests. This also required changes to the story generator, to make sure that the system was not trying to, for example, spawn NPC’s in a city on a planet that had no cities. The next goal is to create a simple introduction […]
P0-B8: Part 1412: Debugging, Improvements
I have made some improvements to the subtitles to improve legibility, as well as other minor GUI improvements. I have also added more placement options for certain types of NPC’s in the world. The next major goal is to improve the procedural generation system so that I can create planets with different types of city, […]
P0-B8: Part 1411: First Spiritus Astrum Gameplay Vid
I have started uploading videos of SpiritusAstrum gameplay to youtube, the first is embedded below. I intend to upload more videos in the future, as I continue to work on the project.
P0-B8: Part 1410: Debugging, Improvements
I have completed another test run of the game, and run into only minor issues, which have been fixed. The game is becoming a lot more stable with each run through. The next goal is to finish testing the early part of the game, and then add more content, etc.
