P-152: Virtual World Concept Update 17: Spherical Terrain
I have completed the Quad Sphere! It took some time to draw the other five planes of the sphere in the correct location and the correct orientation, but that is now working. The system is scalable, I can enter a resolution and it will draw a quad sphere with that resolution, so for example a […]
P-152: Virtual World Concept Update 16: Spherical Terrain
I have succeeded in drawing one face of the quad sphere! I had made a slight error in the implementation of the mathematical equations, which is why it didn’t work before, but it is working now. This is a major step forward. I now need to draw all six faces of the cube, so that […]
P-152: Virtual World Concept Update 15: Spherical Terrain
After the issues I had with modifying T3D’s terrain, I had to come up with another solution to the problem of creating a quad cube. In the engine there is a piece of sample code called the “RenderMeshExample”. This basically outlines the code necessary to create and render a mesh using vertex and primitive buffers. […]
P-152: Virtual World Concept Update 14: Spherical Terrain
I seem to have reached something of an impasse with my plan to modify T3D’s terrain engine to create a quad cube. I can get the Z axes (The height) working ok, but I can’t modify the X and Y axes, they seem to be tied into the terrain system in a way which I […]
P-152: Virtual World Concept Update 13: Localised Gravity
I have run into a stumbling block with regard to the spherical terrain implementation for this project, so I took some time to work on a different aspect of it. I have implemented the code changes described HERE which allow for the player class in T3D to be rotated about all axes. By default, the […]
P-152: Virtual World Concept Update 12: Quadrilateralized spherical cubes
The approach I need to take to creating spherical terrain involves the creation of a “Quadrilateralized spherical cubes”. Essentially, a cube which is projected to a sphere. I have been trying to create a sphere using the wrong equations. I have been getting very close to the solution, as can be seen in the first […]
Quest for the Ark Box Art
Some time ago, I created a playable demo of a game I was working on called “Quest for the Ark”. I printed several copies to use for evaluation and promotional purposes, and I was quite happy with how they came out. I designed the art and printed the labels myself. The reason for the streaks […]
3D Printed Pendant
I have recently received a 3D printed avatar that I created in 3ds Max. I ordered this from iMaterialise, the same company as I used for my previous 3D print. This one is in bronze, polished with a Polyurethane coating. It’s 44.1 x 2.1 x 43.5 mm in size, and cost about €50 including postage. […]
