P-152: Virtual World Concept Update 4
I have completed the task of moving the Script platform movement code into C++. This took a lot longer than expected, as I had to change the layout of the code significantly in C++. The system is, however,now much faster and more reliable. I was having issues with the player falling through the platforms while […]
P-152: Virtual World Concept Update 3
This week I implemented a fairly advanced block-based construction system for this project. All objects in the game have nodes which can have other objects mounted to them. When the player is holding an object, they can click on an object in the world, and the object they are holding will be placed at the […]
P-153: Orrery Update 1
First of all, an Orrery is a model of the solar system, which represents the positions of the planets, and sometimes their moons, using a system of cogs and wheels, similiar to the way a clock does with time. I have designed the mechanism for the Orrery and calculated the sizes of all of the […]
P-152: Virtual World Concept Update 2
This week I have worked almost exclusively on the physics concept test for the virtual world. I think I have done quite well. I have come up with a design that should allow the player to create a structure which can be moved, lifted, and controlled similiar to a vehicle. This is all done in […]
P-152: Virtual World Concept
My latest idea is for a virtual world very similiar to the Astral Realms project that I was working on some time ago. The idea would be to create a large open world, featuring a seamless terrain (no load zones, fast travel points, etc). Players would spawn at a random location, instead of a central […]
P149: Search Addon for Firefox
I have completed the search addon for firefox, it is available on github HERE. Unfortunately, the addon was rejected by the mozilla editors, due mostly to my use of InnerHTML. This can, apparently, be a security and performance risk. The review stated: 1) Your add-on creates DOM nodes from HTML strings containing potentially unsanitized data, […]
P151: VTOL Aircraft: Preliminary Design Sketch
I have come up with a preliminary sketch (Top View Only) of the P151 concept. The general dimensions seem accurate. The circles represent the 4 main rotors. The wings and fuselage look a little thin, but that is likely due to the very large diameter rotors that I had to use. I think, based on […]
P151: VTOL Aircraft Concept Calculations
I have done some basic calculations into the feasiblity of a VTOL aircraft. I have aimed to construct an aircraft similiar in performance to the V-22 Osprey. My aircraft has 4 engines, mounted to 4 separate pylons. It is designed to be extremely rugged and features extensive redundancy in it’s core systems. All of the […]
