P-152: Virtual World Concept Update 8
I have spent several days working on some bug fixes and improvements to the directional levers. The code that I had was failing when the user tried to move the lever while the platform itself was also moving. In addition to this, the lever would sometimes move in the wrong direction, depending on the players […]
P-152: Virtual World Concept Update 7
I now have levers smoothly rotating in both directions when the user clicks and drags the lever with the mouse. I have some more debugging to do on this, and then I need to connect the levers to the platforms to allow for directional control.
P-152: Virtual World Concept Update 6
The next step in this project is to enable the player to control machines and vehicles that they have made using the world creator. I want this to be as emergent as possible, so I wanted to have the controls themselves by placeable with the world editor, and not just use a predefined gui or […]
“PowerWizard” App voted one of “The Top 50 Tools for an Electrical Engineer’s Toolbox”
I have been informed that my first Android App, “PowerWizard” has been voted number 47 out of the top 50 tools for an Electrical Engineer’s Toolbox by pannam.com. The link is here, and this is what they said about PowerWizard: Power Wizard, from Phoenix Computers, is a different sort of app for electrical engineers, as […]
P-152: Virtual World Concept Update 5
In addition to the low-level work I have done with the physics concept, I have also been working on a high-level specification for this project. I have decided to create a virtual world with an emphasis on realism. I intend to model such variables as hunger, thirst, sleep, shelter, and hypo- and hyper- thermia. The […]
P-152: Virtual World Concept Update 4
I have completed the task of moving the Script platform movement code into C++. This took a lot longer than expected, as I had to change the layout of the code significantly in C++. The system is, however,now much faster and more reliable. I was having issues with the player falling through the platforms while […]
P-152: Virtual World Concept Update 3
This week I implemented a fairly advanced block-based construction system for this project. All objects in the game have nodes which can have other objects mounted to them. When the player is holding an object, they can click on an object in the world, and the object they are holding will be placed at the […]
P-153: Orrery Update 1
First of all, an Orrery is a model of the solar system, which represents the positions of the planets, and sometimes their moons, using a system of cogs and wheels, similiar to the way a clock does with time. I have designed the mechanism for the Orrery and calculated the sizes of all of the […]
