P-152: Virtual World Concept Update 11: Spherical Terrain
I have made quite a good start with the spherical terrain. I have managed to create a cube using six terrain objects, and have learned how to deform those terrains using curves, and apply noise to those curves to generate terrain. I now need to create an actual sphere. I have succeeded in creating a […]
P-152: Virtual World Concept Update 10: Spherical Terrain
After much careful thought about the future of my virtual world concept project, I have decided that I need to at least make an attempt at implementing the holy grail of realism: Spherical Terrain. Spherical Terrain is exactly as it sounds, terrain which is in a sphere. This kind of terrain allows a developer to […]
P-152: Virtual World Concept Update 9: SQL Server
I have just completed setting up and testing an SQL server in T3D. I had to first install Ubuntu linux on a server machine I had (it used to run Windows). I then had to install and configure mysql and mysql workbench. I had never used Ubuntu before now, and so far, I am likingit. […]
P-152: Virtual World Concept Update 8
I have spent several days working on some bug fixes and improvements to the directional levers. The code that I had was failing when the user tried to move the lever while the platform itself was also moving. In addition to this, the lever would sometimes move in the wrong direction, depending on the players […]
P-152: Virtual World Concept Update 7
I now have levers smoothly rotating in both directions when the user clicks and drags the lever with the mouse. I have some more debugging to do on this, and then I need to connect the levers to the platforms to allow for directional control.
P-152: Virtual World Concept Update 6
The next step in this project is to enable the player to control machines and vehicles that they have made using the world creator. I want this to be as emergent as possible, so I wanted to have the controls themselves by placeable with the world editor, and not just use a predefined gui or […]
“PowerWizard” App voted one of “The Top 50 Tools for an Electrical Engineer’s Toolbox”
I have been informed that my first Android App, “PowerWizard” has been voted number 47 out of the top 50 tools for an Electrical Engineer’s Toolbox by pannam.com. The link is here, and this is what they said about PowerWizard: Power Wizard, from Phoenix Computers, is a different sort of app for electrical engineers, as […]
P-152: Virtual World Concept Update 5
In addition to the low-level work I have done with the physics concept, I have also been working on a high-level specification for this project. I have decided to create a virtual world with an emphasis on realism. I intend to model such variables as hunger, thirst, sleep, shelter, and hypo- and hyper- thermia. The […]
