P-152: Virtual World Concept Update 14: Spherical Terrain
I seem to have reached something of an impasse with my plan to modify T3D’s terrain engine to create a quad cube. I can get the Z axes (The height) working ok, but I can’t modify the X and Y axes, they seem to be tied into the terrain system in a way which I […]
P-152: Virtual World Concept Update 13: Localised Gravity
I have run into a stumbling block with regard to the spherical terrain implementation for this project, so I took some time to work on a different aspect of it. I have implemented the code changes described HERE which allow for the player class in T3D to be rotated about all axes. By default, the […]
P-152: Virtual World Concept Update 12: Quadrilateralized spherical cubes
The approach I need to take to creating spherical terrain involves the creation of a “Quadrilateralized spherical cubes”. Essentially, a cube which is projected to a sphere. I have been trying to create a sphere using the wrong equations. I have been getting very close to the solution, as can be seen in the first […]
Quest for the Ark Box Art
Some time ago, I created a playable demo of a game I was working on called “Quest for the Ark”. I printed several copies to use for evaluation and promotional purposes, and I was quite happy with how they came out. I designed the art and printed the labels myself. The reason for the streaks […]
3D Printed Pendant
I have recently received a 3D printed avatar that I created in 3ds Max. I ordered this from iMaterialise, the same company as I used for my previous 3D print. This one is in bronze, polished with a Polyurethane coating. It’s 44.1 x 2.1 x 43.5 mm in size, and cost about €50 including postage. […]
P-152: Virtual World Concept Update 11: Spherical Terrain
I have made quite a good start with the spherical terrain. I have managed to create a cube using six terrain objects, and have learned how to deform those terrains using curves, and apply noise to those curves to generate terrain. I now need to create an actual sphere. I have succeeded in creating a […]
P-152: Virtual World Concept Update 10: Spherical Terrain
After much careful thought about the future of my virtual world concept project, I have decided that I need to at least make an attempt at implementing the holy grail of realism: Spherical Terrain. Spherical Terrain is exactly as it sounds, terrain which is in a sphere. This kind of terrain allows a developer to […]
P-152: Virtual World Concept Update 9: SQL Server
I have just completed setting up and testing an SQL server in T3D. I had to first install Ubuntu linux on a server machine I had (it used to run Windows). I then had to install and configure mysql and mysql workbench. I had never used Ubuntu before now, and so far, I am likingit. […]
