
Project 137: Star Commander: Point and Click Interface, Unit Selection, Frag Grenades, Game Lobby, Client-Specific Rendering, Game Rules.
I have made huge progress in Star Commander over the past week. In addition to creating animations for grenade throwing (which still need some work!), I added code to allow for “Client-Specific Rendering”. This is basically where an object shows up on one client, but not on another. Since Star Commander is a tactical wargame, […]

Project 137: Star Commander: Grenades
I have managed to get the trajectory for my smoke grenades working, thanks t o some help from the Garage Games forums. I now just need to add the animations for the grenade throwing, and I am basically done. Adding animation support may be quite tricky, since I have to move the player from a […]
Weekly Update: 12/1/2014 Star Commander
With the exception of some research and planning on the Thermal Imaging Camera, I spent all of my time this week working on the Star Commander game project. I created a simple user interface, which I intend to replace soon with something more robust. To do this I need to dig deeper into T3D’s gui […]

Project 137: Star Commander First Look, and progress report
I have made an excellent start on this project. As can be seen from the videos below, I have created character models and textures for two Teams (Red and Blue) and implemented a simple orders and movement system. I have also created a weapon model and some animations for it which I think look quite […]
Weekly Update: 5/1/2014: Star Commander, Laser Illuminator
I spent the vast majority of this week working on my new game project, Star Commander. I modelled, rigged, textured, and began the animations of the main character model in the game. For the initial release, I will probably just have one of these, with different skins for each team. The character will need a […]
Project 137: Star Commander
After coming to the end of my previous game project, I wanted to work on something slightly different. I had an idea for an extensive and complicated game, which would no doubt take a long time to reach any kind of releasable state. Instead of jumping straight into a huge project like this, I decide […]
Project 136: Thermal Imager
I have been interested in night vision technology for some time, and I own a basic night vision monocular (Yukon Optics NVMT Spartan). I have also improved it by buying new lenses, and building some IR lasers, which significantly improve it’s range and accuracy. This is a standard “image intensifier” type device, which means it […]
Weekly Update: 29/12/2013: Artillery, Laser Illuminator, Emergent AI.
This week I mostly finished Artillery, the simple game I am working on. I created a new projectile type (a homing projectile) and created some new levels, in addition to fixing some bugs and doing some texturing. I started the project principally to force myself to improve my knowledge of vectors, 3D Mathematics, and […]