P-158 DataVault II: Directional Antenna Construction
The DataVault Project that I am working on is intended to store data for a long period of time. Since the location of the DataVault could easily have been lost or forgotten over the years, the device will need some kind of radio beacon or transponder to allow it to be located. I intend to […]
P-155 “Phoenix” Engine Update 4: Text Rendering
I have decided to use the FreeType library to render text in the P-155 engine.This seems to be one of the most popular and well supported libraries out there for this purpose. To get freetype working, I had to download the windows binaries, which were slightly harder to find than the linux source. They are HERE. Freetype […]
P-155 “Phoenix” Engine Update 3: Object Loading and Camera Movement
I have finished implementing Object Loading support (with .obj files) to the engine. I have not yet implemented texturing, or any kind of optimisations, but object loading is done. I have also implemented camera movement. This was relatively simple, but what complicated it a little is that OpenGL is fundamentally different from a ready-made games […]
P-155 “Phoenix” Engine Update 2: Object Loading
I intend to support the .obj file format, and I am currently working on an object loader for this. I have implemented some code that seems to be mostly working, although I haven’t got it completed yet. I will need to add basic texturing and shading support, in addition to some support functions to translate […]
P-152: Virtual World Concept Update 30: Spherical Terrain: Chunked LOD
I have made some progress with researching CLOD. It seems quite tricky to implement, but essentially, the data is stored in a quadtree. This quad tree is created at design time, and does not need to be recalculated every tick. The algorithm then selects patches from the quad tree based on an error calculation. Patches […]
P-158 DataVault II: Design
Some time ago, I created a DataVault/DataCache and some associated software designed to store data for a long period of time. The previous datacache was a concept only, and was not designed to withstand harsh conditions. This new data storage device is made from Perspex and has a rubber seal, which should make it completely […]
P-157: Resource Uploaded
I have submitted my path-following resource to Garagegames. It is available HERE. A video of the resource is here: The text of the resource is as follows: ForcePaths Path Following Resource by Jack Stone · 01/18/2015 (3:17 pm) · 0 comments To use this resource, simply create a path in the usual way (use the […]
P-157: ForcePaths (T3D Resource)
I have taken a break from the spherical terrain and virtual world project to work on something a little less complex. I am creating a relatively simple script-only resource for T3D that simply moves objects and players along a path. The resource uses the existing T3D path system, and can be used to create […]
