P0-B8: Part 1413: Debugging, Improvements
I have added the changes to the procedural content creator, and run some tests. This also required changes to the story generator, to make sure that the system was not trying to, for example, spawn NPC’s in a city on a planet that had no cities. The next goal is to create a simple introduction […]
P0-B8: Part 1412: Debugging, Improvements
I have made some improvements to the subtitles to improve legibility, as well as other minor GUI improvements. I have also added more placement options for certain types of NPC’s in the world. The next major goal is to improve the procedural generation system so that I can create planets with different types of city, […]
P0-B8: Part 1411: First Spiritus Astrum Gameplay Vid
I have started uploading videos of SpiritusAstrum gameplay to youtube, the first is embedded below. I intend to upload more videos in the future, as I continue to work on the project.
P0-B8: Part 1410: Debugging, Improvements
I have completed another test run of the game, and run into only minor issues, which have been fixed. The game is becoming a lot more stable with each run through. The next goal is to finish testing the early part of the game, and then add more content, etc.
P0-B8: Part 1409: Debugging, Improvements
I have made more changes and improvements to the spawning system. There was still an issue where AI characters would be floating in the air above the ground, but this should be finally fixed now. I have also fixed some issues with creating and placing large objects in the world, and some issues with gravity […]
P0-B8: Part 1408: Debugging, Improvements
I hae added some new items to the project, such as night vision goggles, and made some further improvements to the items. I have also fixed several bugs, including some isseus with physics and raycasting that were hard to track down. There is still an intermittent bug with AI pathfinding that I am trying to […]
P0-B8: Part 1407: Debugging, Improvements
I have made some minor quality of life improvements to the project, as well as fixed some minor bugs. I have also modelled and textures two more items, and I am in the process of adding them to the game. One of them is slightly more complex than the other, and may take a little […]
P0-B8: Part 1406: Debugging, Improvements
The multiplayer testing is going very well. I have run some complex tests, with only very minor issues. The multiplayer part of the game is a relatively small part, but it is important, so I intend to spend more time testing this in future. There were some minor issues with movement and rotation of objects […]
