P0-B8: Part 1424: New Quests, New Content
I am now working on the artwork for the next quest. It is taking some time, since there are some technical requirements that the artwork has to fulfill, but it is going ok. The entire quest will take some time to do, and there will then be an extensive process of testing, etc, however the […]
P0-B8: Part 1423: Debugging, Improvements
I have made some improvements to the artificial gravity system in the game. There was an issue when the player landed on a small, non-spherical stellar object (Such as a small asteroid or a space station, etc), where the gravity vector would point them toward the center of the object, but this wouldn’t be the […]
P0-B8: Part 1422: New Quests, New Content
I have now started working on another new quest for the project. The goal is to have a large number of quests, with different starting and ending conditions, that the player can participate in. It should also be possible for the player to transition from one quest to another under some conditions. I am still […]
P0-B8: Part 1421: Debugging, Improvements
I have made some minor improvements to the survival mode (On earthlike planets) in the game, and I have also written and uploaded a EULA (Which is required by steam before publishing). I have also made some GUI changes to make it easier for the player to set their initial conditions for the modular quests. […]
P0-B8: Part 1420: Debugging, Improvements
The quest system is going very well. I can now create modular quests based on the users chosen initial conditions, and I can transition from one quest to another, and back, if needed. There is a lot of content left to add to the quest system, but it is very promising. I am currently working […]
P0-B8: Part 1419: Debugging, Improvements
I am now working on creating additional “quests” and content for the player to perform. I am creating a series of modular quests that are influenced by the players initial character creation options. There will also be the possibility for the player to transition from one modular quest to another, depending on their actions and […]
P0-B8: Part 1418: Landing on a Barren world Video
Depending on the options players choose at the beginning of the game, the starting conditions and objectives will change. No Audio. SpiritusAstrum is being developed by PhoenixGameDevelopment
P0-B8: Part 1417: Debugging, Improvements
I have found a free asset called “EasyDialogue” on the unity asset store. This asset adds support for a node-based branching conversation system. It is simple, but very extensible. I tried several free assets and code from github, but none of them seemed to work properly, and the only alternatives were very expensive assets that […]
