P-0: Virtual World Concept: Update 2: Primary Gameplay variable selection
I have done quite a lot of work lately on designing the Gameplay variables that I am going to model in this system. This is the most important part of this particular project, since the entire game will be limited by the scope of these variables. I need to make sure that I am modelling […]
P-165: Solar System Viewer Update 4
This project is now essentially complete. I have some more debugging to do, and I need to add a few minor features such as a more advanced camera system, and camera speed controls, as well as the ability to change the time as well as the date being sent to the Horizons system. I also need […]
Very useful new Screenshot App: Screenshot Captor
Having recently upgraded to a new 4K monitor, I noticed that my previous screenshot tool was no longer working. It was only capturing a portion of the image. This is likely due to tool not being capable of handling the new resolution. There are a few options within Windows 10 to take screenshots, but they […]
P-165: Solar System Viewer Update 3
I have almost finished this project for now. I have scaled the data from the Horizons Telnet server, rendered the planets at the locations given by this data, and verified, using an online star map (HERE) that the data is correct for the dates that I specifed. I am very happy with the accuracy of […]
P-165: Solar System Viewer Update 2
I had just about finished my Solar System Viewer project, but I realised that it was really too simple, even for a demo. It was just a 3D enviroment with selectable 3D models of the planets in the solar system, and I was going to add some camera options, and maybe the ability to change […]
P-0: Virtual World Concept: Ideas and Gameplay mechanics (Part 1)
Phoenix Game Development P-0 Virtual World 19-1-2016 Introduction The goal behind my main project (for which I also developed my Spherical Terrain) is to create a virtual world with unparalleled realism. I have done extensive research on and off over a number of years to this end, and I think there are a number of […]
MakeHuman: Open Source Character Creation/Rigging tool
I have recently spent some time using the program MakeHuman. This is a free tool for creating very realistic human models for computer games and 3D movies. The software is extremely advanced, with options to create male and female characters of all body types. Tall, short, overweight, underweight, muscular, and characters of all ages can […]
P-152: Virtual World Concept Update 93: Chunked Levels of Detail Using Quad Trees Part 60: Proof of Concept
I believe I have finally achieved some preliminary proof of concept on this project. I still have a lot of work to do, and I have added a lot of hacks and temporary code to the system to get the proof that I need, but I do think that I am at the point where […]
