P-152: Virtual World Concept Update 92: Chunked Levels of Detail Using Quad Trees Part 59
It is looking like I may get proof of concept of the spherical terrain implementation very soon. I will not have a game-ready solution for some time, but I should at least know that my general concept is going to work. I have, as I said in a previous post, created a simple 4×4 resolution […]
P-152: Virtual World Concept Update 91: Chunked Levels of Detail Using Quad Trees Part 58
I will likely have to postpone this project, or at least downgrade it in importance, since I have several other projects still to complete (before the Oculus Rift is Released). I have spent far more time on this than I had planned to, and I am not really very close to finishing it. It is […]
Compiling and running older versions of Torque 3D with Visual Studio 2015 (On Windows 10)
Having recently moved to Windows 10, I had to solve a few fairly minor issues when compiling Torque using the new 2015 edition of Visual Studio 2015. The current version of T3D (3.6.1) seems to compile fine, however, projects built with older versions don’t. Since I’m sure many developers, like me, are still working with […]
P-152: Virtual World Concept Update 90: Chunked Levels of Detail Using Quad Trees Part 57
The level-order search algorithm seems to work fine, however, it did not fix the problem. After much research, I believe I know what the problem is. The quad tree part of the code may actually be working ok, the issue at the moment, I believe, is in generating the points in the correct order before […]
Successfully preordered Oculus Rift!
Although it was harder than I thought, Oculus claimed that they were experiencing “Massive” load on their servers, and it was overwhelming their payment processors. That’s a good sign for VR! It did mean that by the time I managed to complete my preorder, my ship date had slipped from March to April. Eventually, however, […]
P-166: New Computer Build: December 2015: Part 6: Configuration
I am progressing well with setting up my new machine, and I’m posting this from it. I am still Enjoying Windows 10, despite some minor teething troubles (mostly involving me being unfamiliar with where the settings and options are). I have installed the new version of Visual Studio Express (2015) and used it to compile […]
Oculus Rift Preorders start on January 6th, at 8AM PST/4 PM GMT
According to THIS link, Oculus Rift Preorders will begin at 8 AM on January 6th, or 4 PM GMT! That’s less than 48 hours away! Countdown to Oculus Preorder: [tminus t=”06-01-2016 16:00:00″ style=”carbonite” omitweeks = “yes”/]
P-166: New Computer Build: December 2015: Part 5: Configuration
I have completed the build of my new system, and have begun the configuration phase. I had planned, initially, to install Windows 7 on the new machine, since that is what I am using on my development machine now. However, while conducting research, I decided to give Windows 10 a try. Windows 7 is now […]
