NVIDIA PhysX, VisualFX (TurfEffects, HairWorks, etc) and T3D
While researching technologies for my virtual world project, I looked into a realistic physics library. This would allow me to further explore dynamic content, by allowing players to, for example, construct objects, buildings, or simple machines from discrete elements in the world, using only the physics model to “Make them work”. I would not need […]
P-0: Virtual World Concept: Update 8: Game World Creation
I have now moved on to the actual Game World Creation. I am using a similiar system to “Astral Realms”, my previous virtual world game, except I am writing it from the ground up for this project. I am storing all of my world object in a database, not a mission file, this will allow […]
P-0: Virtual World Concept: Update 7: Primary Gameplay variables
I have made significant progress in creating the basic gameplay variables which will be used by the game. This has really made me realise the enormity of the task that I have set for myself. Basically, I have been working to produce a listing of all of the basic elements of the game. I now […]
P-0: Virtual World Concept: Update 6: Performance testing and optimisation of multi-part meshes
I spent some time today conducting some tests on large numbers of objects in torque. For my project, I intend to allow the user to combine many simple meshes together to make more complex meshes. So, a complex building might be modelled from individual wall segments, floor panels, doors, windows, etc, instead of being one […]
P-0: Virtual World Concept: Update 5: Server Architecture
I have decided on my database and general server architecture for this project. Torque has always had excellent network code, (and in fact, for a time the Torque Network Library was being sold as a standalone product) and generally the way networking works in a Torque game is that clients connect to a T3D gameserver […]
mySQL Integration for T3D 3.6 (file download)
I have completed my integration of the great mySQL tutorial from my previous post (HERE). I have left it at a fairly basic level, because the rest of the integration will be dependent on the individual applications it is being used for. To integrate this resource, follow the following steps: First, set up your […]
P-0: Virtual World Concept: Update 4: Successful integration of ODBC database connection for mySQL in T3D 3.6
It turns out writing a database connector wasn’t too difficult after all. I used and ODBC connector, which I downloaded from HERE. I also came across THIS excellent tutorial, with some fully working sample code at the end, which required only minor modifications to work in T3D. According to this tutorial, only the 32-bit ODBC […]
P-0: Virtual World Concept: Update 3: Databases
I am having some issues connecting the latest version of T3D (3.6) to my mySQL database. I normally use THIS resource, but it seems to lead to very strange .dll loading problems in the latest version of T3D. It seems to work fine with my current machine and compiler on an older version of the engine, […]
