P0-B8: Part 1439: Debugging, Improvements
I have finished another complete retest of the project. There were some minor issues that were caused by the recent changes to the project, and I made some other minor improvements, but everything went ok. The project seems reasonable stable now. The only major debugging left is with the AI pathfinding, there are still some […]
P0-B8: Part 1438: Debugging, Improvements
I have tested the new capital ship in unity, and the artwork works well. I am still not sure about the interior. I still need to do some more experimenting, etc, with it. In particular, I need to look into repeating textures. If I can get these to work well, I can get very good […]
P0-B8: Part 1437: Debugging, Improvements
I have spent more time on the exterior hull base texture for the new ship model. There are still more details, etc, to add, but the new base texture looks reasonable good. I have also made some improvements to the interior texture, but I am still not sure how to get the required level of […]
P0-B8: Part 1436: Debugging, Improvements
I have finished setting up the capital ship for texturing, and I am now working on some basic texture concepts. I am also experimenting with different ways to increasing texture resolution (UDIM, repeating textures, etc). This will take some time to finalise.
P0-B8: Part 1435: Debugging, Improvements
I have done a lot of work on the new starship model. I had to fix quite a few minor issues with the geometry, but most of the work was in combining different pieces of geometry together for unwrapping and texturing purposes, as well as removing unneeded elements, and refining the model slightly. I will […]
P0-B8: Part 1434: Debugging, Improvements
One of the few remaining issues that need to be done before I can release the project is to replace the main capitial ship model with a more up-to-date one. I have mostly finished the geometry of the new ship model, both interior, exterior, and the detail work. I am now working on preparing the […]
P0-B8: Part 1433: New Quests, New Content
The rotation issue is more or less solved. There are a few minor issues with it still, but it is mostly working. The quest system also works quite well, and I added support for NPC’s, etc, to be spawned dynamically during story quests.
