P0-B8: Part 1428: New Quests, New Content
I am still working on the concept for the new quest. There are several issues that I am running into with the floating origin system, however I am confident that the core mechanics of the project work fine. The issues are just with the fact that I am using the system in new and different […]
P0-B8: Part 1427: New Quests, New Content
The concept for the new quest is mostly done, with the exception of some bugs. There are some issues with the floating origin system, as well as some issues with arbitrary rotation of control objects. These are hopefully not too severe, and I can work on them later. There are also some issues with persistence […]
P0-B8: Part 1426: New Quests, New Content
I have begin working on the logic for the new quest. I have already made improvements to the quest logic and the main game logic, and so far things are going well. It is now possible to change zones and travel to distant stellar objects without being in a capital ship or shuttle. Any object […]
P0-B8: Part 1425: New Quests, New Content
The modelling and texturing for the next phase of the quest system is done. It is extremely basic, but it should be enough to get the concept for the quest working. The main goal is to add more features to the quest system, and further develop its capabilities, so that I can use this system […]
P0-B8: Part 1424: New Quests, New Content
I am now working on the artwork for the next quest. It is taking some time, since there are some technical requirements that the artwork has to fulfill, but it is going ok. The entire quest will take some time to do, and there will then be an extensive process of testing, etc, however the […]
P0-B8: Part 1423: Debugging, Improvements
I have made some improvements to the artificial gravity system in the game. There was an issue when the player landed on a small, non-spherical stellar object (Such as a small asteroid or a space station, etc), where the gravity vector would point them toward the center of the object, but this wouldn’t be the […]
P0-B8: Part 1422: New Quests, New Content
I have now started working on another new quest for the project. The goal is to have a large number of quests, with different starting and ending conditions, that the player can participate in. It should also be possible for the player to transition from one quest to another under some conditions. I am still […]
P0-B8: Part 1421: Debugging, Improvements
I have made some minor improvements to the survival mode (On earthlike planets) in the game, and I have also written and uploaded a EULA (Which is required by steam before publishing). I have also made some GUI changes to make it easier for the player to set their initial conditions for the modular quests. […]
