P0-B8: Part 1436: Debugging, Improvements
I have finished setting up the capital ship for texturing, and I am now working on some basic texture concepts. I am also experimenting with different ways to increasing texture resolution (UDIM, repeating textures, etc). This will take some time to finalise.
P0-B8: Part 1435: Debugging, Improvements
I have done a lot of work on the new starship model. I had to fix quite a few minor issues with the geometry, but most of the work was in combining different pieces of geometry together for unwrapping and texturing purposes, as well as removing unneeded elements, and refining the model slightly. I will […]
P0-B8: Part 1434: Debugging, Improvements
One of the few remaining issues that need to be done before I can release the project is to replace the main capitial ship model with a more up-to-date one. I have mostly finished the geometry of the new ship model, both interior, exterior, and the detail work. I am now working on preparing the […]
P0-B8: Part 1433: New Quests, New Content
The rotation issue is more or less solved. There are a few minor issues with it still, but it is mostly working. The quest system also works quite well, and I added support for NPC’s, etc, to be spawned dynamically during story quests.
P0-B8: Part 1432: New Quests, New Content
I have tested most of the new features that I added, and everything is working well. There were a few minor issues, but these were fixed quickly, and I have made some improvements. I have also made some improvements to the procedural story system which should be useful for the future. There are still some […]
P0-B8: Part 1431: New Quests, New Content
I have been adding more new features and support for the quest and story system. I have added the ability for the playe to take control of turrets manually and control them in first person, as well as some other minor improvements. I am also working on testing the new improvements and additions.
P0-B8: Part 1430: New Quests, New Content
The vast majority of the new features for the new quest are now done. I have added a new type of AI in addition to improvements to some of the combat mechanics. There are still a few things to do, but I should get this done next week, there shouldn’t be anything particularly difficult left.
P0-B8: Part 1429: New Quests, New Content
The issues with the floating origin system are basically done! The main issue was much simpler than I thought, and had nothing to do with the core mechanics. I have also fixed some minor issues, mainly with syncing the positions and rotations of all persistent objects to the server properly. The additional features needed to […]
