Spiritus Astrum [P0-B8]: p1448: Debugging, Improvements
I have added a large number of sound effects to the project. There are still more that could be added, but I think that for the initial release I have enough. I also need to optimise the audio code later. The next goal is to test the player server. Most of the testing that I […]
Spiritus Astrum [P0-B8]: p1447: Debugging, Improvements
I am now working on adding more sound effects, etc, to the game. This is an area that I have not spent a lot of time on before now, since it is not essential to the functioning of the game, but even for an early release I do need some sound effects. I have already […]
Spiritus Astrum [P0-B8]: p1446: Debugging, Improvements
I have spent several days working on the documentation for Spiritus Astrum. The first draft of this is now done. This documentation is currently mostly in text form, but I have made some improvements to the in-game documentation too. I have also made some improvements and optimisations to the server code, and to the UI’s, […]
Spiritus Astrum [P0-B8]: p1445: Debugging, Improvements
I have spent a substantial amount of time working on the main UI for the game. It was quite “busy”, with a lot of complex buttons, etc. I have grouped several buttons into submenus, and added some larger buttons with more text to make it easier to see what the button does. This is a […]
Spiritus Astrum [P0-B8]: p1444: Debugging, Improvements
Official Documentation for Spiritus Astrum is here: Spiritus Astrum Documentation [phoenixgamedevelopment.com] This is a PDF document of the documentation for Spiritus Astrum. This is vs 1.0 of the docs, this will be updated in the future.
Spiritus Astrum [P0-B8]: p1443: Debugging, Improvements
I have added the front end for the player server to the project. The game is designed to be played using the master server (IE, all clients play together using a single internet server). However, it is also important that players be able to play offline or on a LAN with other players, or even […]
P0-B8: Part 1442: Debugging, Improvements
I have made some minor improvements to the User Interfaces and graphics in the project. I have added made some of the splash screens more visible, and added a “demo” mode to the game, as well as made some improvements to the story sequences to prevent the player from going out of bounds, as well […]
P0-B8: Part 1441: Debugging, Improvements
I have fixed some minor issues with the AI pathfinding, but there could still be some more complex issues left. I have also added a built-in bug reporting tool to make it easier for users to report bugs from within the game. Bugs can also be reported on the official forum here: http://www.phoenixgamedevelopment.com/forum/
