Spiritus Astrum [P0-B8]: p1444: Debugging, Improvements
Official Documentation for Spiritus Astrum is here: Spiritus Astrum Documentation [phoenixgamedevelopment.com] This is a PDF document of the documentation for Spiritus Astrum. This is vs 1.0 of the docs, this will be updated in the future.
Spiritus Astrum [P0-B8]: p1443: Debugging, Improvements
I have added the front end for the player server to the project. The game is designed to be played using the master server (IE, all clients play together using a single internet server). However, it is also important that players be able to play offline or on a LAN with other players, or even […]
P0-B8: Part 1442: Debugging, Improvements
I have made some minor improvements to the User Interfaces and graphics in the project. I have added made some of the splash screens more visible, and added a “demo” mode to the game, as well as made some improvements to the story sequences to prevent the player from going out of bounds, as well […]
P0-B8: Part 1441: Debugging, Improvements
I have fixed some minor issues with the AI pathfinding, but there could still be some more complex issues left. I have also added a built-in bug reporting tool to make it easier for users to report bugs from within the game. Bugs can also be reported on the official forum here: http://www.phoenixgamedevelopment.com/forum/
P0-B8: Part 1439: Debugging, Improvements
I have finished another complete retest of the project. There were some minor issues that were caused by the recent changes to the project, and I made some other minor improvements, but everything went ok. The project seems reasonable stable now. The only major debugging left is with the AI pathfinding, there are still some […]
P0-B8: Part 1438: Debugging, Improvements
I have tested the new capital ship in unity, and the artwork works well. I am still not sure about the interior. I still need to do some more experimenting, etc, with it. In particular, I need to look into repeating textures. If I can get these to work well, I can get very good […]
P0-B8: Part 1437: Debugging, Improvements
I have spent more time on the exterior hull base texture for the new ship model. There are still more details, etc, to add, but the new base texture looks reasonable good. I have also made some improvements to the interior texture, but I am still not sure how to get the required level of […]
