Spiritus Astrum [P0-B8]: p1452: Spiritus Astrum Demo
I am working on putting the finishing touches to the demo for Spiritus Astrum, I am planning to launch this in time for the nextfest in September (starting on the 2nd). So far, the demo is basically done, I just need to do a lot of testing and debugging with it. The Closed Beta is […]
Spiritus Astrum [P0-B8]: p1451: Spiritus Astrum Demo Closed Beta is now Live!
The demo for Spiritus Astrum is now available in limited, closed, Beta! I have a small number of Steam Beta keys to give out. Contact me at: contact[AT]phoenixgamedevelopment[dot]com If you would like a key. The showcase post on the Unity forums is here: Unity Showcase
Spiritus Astrum [P0-B8]: p1450: Debugging, Improvements
I have finished most of the work that was still needed for the demo, including adding in the credits menu, and adding a specific “demo mode” which disables some features, like multiplayer. I have also prepared a demo build on steam, and configured and uploaded it. This may not be the final releasable demo build, […]
Spiritus Astrum [P0-B8]: p1449: Debugging, Improvements
The testing for the player server went very well, there were no issues found with the player server itself. I did uncover some additional issues with the build, but these were minor, and were easily fixed. The good news is that the playerserver is working properly. I may release a demo version of spiritus astrum […]
Spiritus Astrum [P0-B8]: p1448: Debugging, Improvements
I have added a large number of sound effects to the project. There are still more that could be added, but I think that for the initial release I have enough. I also need to optimise the audio code later. The next goal is to test the player server. Most of the testing that I […]
Spiritus Astrum [P0-B8]: p1447: Debugging, Improvements
I am now working on adding more sound effects, etc, to the game. This is an area that I have not spent a lot of time on before now, since it is not essential to the functioning of the game, but even for an early release I do need some sound effects. I have already […]
Spiritus Astrum [P0-B8]: p1446: Debugging, Improvements
I have spent several days working on the documentation for Spiritus Astrum. The first draft of this is now done. This documentation is currently mostly in text form, but I have made some improvements to the in-game documentation too. I have also made some improvements and optimisations to the server code, and to the UI’s, […]
Spiritus Astrum [P0-B8]: p1445: Debugging, Improvements
I have spent a substantial amount of time working on the main UI for the game. It was quite “busy”, with a lot of complex buttons, etc. I have grouped several buttons into submenus, and added some larger buttons with more text to make it easier to see what the button does. This is a […]
