Spiritus Astrum [P0-B8]: p1454: Spiritus Astrum Demo
The steam Space Exploration fest (Which Spiritus Astrum is entered in) will go live on the 2nd of September, and run until the 9th. I am hoping that the demo will do ok during this period, and that there are no more bugs or issues that I haven’t discovered! Once the next fest is over, […]
Spiritus Astrum [P0-B8]: p1453: Spiritus Astrum Demo
I have identified some minor issues with the demo, which I have fixed with an updated build. One of these bugs could have been preventing players from starting a game, but this should be resolved now. I intend to add more help menus, tutorials, etc, at a later stage, the learning curve is quite steep.
Spiritus Astrum [P0-B8]: p1452: Spiritus Astrum Demo Lets Play
I have released a 1-hour lets play of the Spiritus Astrum demo, which could be useful for new players getting to grips with the game. I intend to add more tutorials, help menus, etc, later.
Spiritus Astrum [P0-B8]: p1451: Spiritus Astrum Demo Released!
The Spiritus Astrum Alpha Demo has been released! Check it out HERE On Steam!
Spiritus Astrum [P0-B8]: p1450: Spiritus Astrum Demo
The last minute testing and improvements are now done. In addition to creating the trailer, I fixed some other minor bugs, and I added some help text to the game. I also made some minor changes to the intro, and fixed a few minor issues. The demo is now basically ready to launch. I will […]
Spiritus Astrum [P0-B8]: p1459: Spiritus Astrum Demo
I have been working on the last minute goals and objectives for the demo. There have been quite a few small issues that I had to fix, including some minor bugs. I also had to add in features to restrict the player from entering certain areas at the wrong time, etc. I have also made […]
Spiritus Astrum [P0-B8]: p1458: Spiritus Astrum Trailer Released!
I have created a simple trailer for Spiritus Astrum, which I have uploaded here:
Spiritus Astrum [P0-B8]: p1457: Spiritus Astrum Demo
I have made some more minor UI changes and improvements to the demo, and I have also rebalanced some of the variables, such as the chances of random items appearing, etc. I have also done some more testing on the demo, and made some more minor quality of life fixes and improvements, but everything is […]
