Spiritus Astrum [P0-B9]: p1459: Early Access
I have finished the basics of the new story mission.
The basic triggers and events now work, the next step is to add more gameplay and story elements.
These gameplay elements will require quite a lot of thought. So far, the game relies on mostly survival and crafting elements for it’s core gameplay loop, but I want to extend this to add more things for the player to do, and more ways to interact with the world.
I could improve the combat system, add more random enemies, etc.
I have also conducted more tests on the story, and so far, it seems ok, except for a few minor issues.