Spiritus Astrum [P0-B10]: p1500: Towards Early Access
The full retest of the third campaign is now done.
The minor issues that were found have been fixed, and I have also spend some time working on the more serious issues, and most of these have been resolved too.
There were also issues with players entering and leaving the ship without being properly configured, which caused issues with floating origin shifts, etc.
The next step is to improve the combat system for the space combat parts of the game. I have already discovered and fixed a few bugs, and made some improvements, but there is more work to be done here.
I also need to implement a checkpoint save system. Due to how the game is setup, a conventional quicksave system would be very complex to implement for the story missions (It is designed for the free-roaming/sandbox gameplay), so having the game save only at specific points is a better option.
This will take a lot of testing, so ensure that it works properly.
Most of the issues that are left in the game are caused by situations where the game is exited suddenly without the correct state being set. A checkpoint save system would be a much easier way of fixing this, because I could just automatically revert to the previously reached checkpoint on load.

