P0-P-172: Part 75: Oculus Touch Roomscale VR Demo
I have received my Oculus Touch controllers, and I have been playing around with them. My experiences have been very positive, Bullet Train, Call of the Starseed, and even the demo programs that come with the Touch really provide a great sense if immersion and “presence” in a virtual world.
Due to this, I have decided to move up my plans to integrate VR into my project. I intend to do this by first creating a simple Oculus Rift/Touch roomscale demo. This will show off the basic integration of the touch controllers into Unity, as well as selecting objects, picking them up, throwing them, firing weapons, teleporting, and interacting with the world.
So far, this has been quite easy. There are two SDK’s for Unity that I have downloaded “OVR SDK” and “OVR Avatar” SDK. I got these from HERE (“Oculus Avatar SDK” and “Oculus SDK for Windows”) Following the directions on these have allowed me to get virtual hands and controllers, with buttons and gesture recognition, working in a virtual environment.
I have also managed to get pointers working (with raycasting from the controllers position, in the direction that the player’s hand is pointing) and I have added transparency to my web-gui’s to create a more immersive feeling UI.
I now need to add the ability to pick up, drop, and throw objects, as well as interact with the web-based gui’s.

23/12/2016 , 06:56:23 PM
Unity Personal (64bit) – P0-HomeDemo.unity – New Unity Project – PC, Mac & Linux Standalone

24/12/2016 , 01:36:01 AM
Unity Personal (64bit) – P0-HomeDemo.unity – New Unity Project – PC, Mac & Linux Standalone

24/12/2016 , 07:34:28 PM
Unity Personal (64bit) – P0-HomeDemo.unity – New Unity Project – PC, Mac & Linux Standalone

24/12/2016 , 07:34:22 PM
Unity Personal (64bit) – P0-HomeDemo.unity – New Unity Project – PC, Mac & Linux Standalone
