P0-P-172: Part 67: Art,MS 2 goals
I have spent some time looking into skyboxes recently. I have an idea (which I probably won’t get to test until MS2) about how to simulate the atmosphere of a planet becoming thinner as the player ascends.
I could simply apply a shader to the skybox that blends the skybox between a blue sky and a starfield, based on the players altitude. This is very simple, but I can’t see why it wouldn’t work.
I could also use it to create day/night cycles (I could change the colours based on the sun’s height, etc) and I could also add different types of skyboxes for different regions of space, nebulae, starfields, etc.
I have also discovered several assets on the unity store that should allow me to add realistic grass, decorations (trees, rocks, etc) and even cities to my project. This should save me a lot of time in MS2, since many of the goals that I had involved adding detail to the planets.
I also intend to test the long-distance performance of my project, to make sure there is no jitter, or any other issues.
I will add a basic concept of a “Capital” ship, a large ship capable of supporting a crew. These ships will not be directly controlled by the player, and, due to their complexity, I will have additional problems to deal with when implementing them. The main one will be how to move the ship and all of it’s subobjects (players, interior objects, etc) without any noticeable lag or performance issues. I will probably need to move the world around the ship (in the opposite direction) , and keep the ship stationary.
I need to implement some kind of avatar system as well, and implement a complex new AI system, and the ability to store all of my game objects in a database, so that I can create a very large multiplayer world.
I am currently working on a C# server and mySQL integration for unity.

11/12/2016 , 05:59:33 PM
Unity Personal (64bit) – P0Main.unity – New Unity Project – PC, Mac & Linux Standalone

11/12/2016 , 06:12:08 PM
Unity Personal (64bit) – P0Main.unity – New Unity Project – PC, Mac & Linux Standalone

11/12/2016 , 06:15:53 PM
Unity Personal (64bit) – P0Main.unity – New Unity Project – PC, Mac & Linux Standalone*

11/12/2016 , 06:19:35 PM
Unity Personal (64bit) – P0Main.unity – New Unity Project – PC, Mac & Linux Standalone*

11/12/2016 , 06:19:43 PM
Unity Personal (64bit) – P0Main.unity – New Unity Project – PC, Mac & Linux Standalone*

11/12/2016 , 06:19:55 PM
Unity Personal (64bit) – P0Main.unity – New Unity Project – PC, Mac & Linux Standalone*
