P0-P-172: Part 62: Vehicles, AI debugging
The next goal in this project is to implement drivable vehicles. This will be made a litle more complex in this case because I want the vehicle to be small enough to be carried in the back of the shuttle, which in turn needs to be small enough to fit onto the elevators in the hanger.
I went through a few revisions of the vehicle before I found something that I think is halfway decent. It’s actually based on a “Willys” jeep, which is a WW2 era military jeep. It’s compact, and doesn’t have a fixed roof, so it can fit into the shuttle easily.
I now need to add the controls to drive the vehicle, and I need to add the ability to pack and upack it from the shuttle, as well as allow the ai to enter and leave it.
I have also fixed a few issues that I was having with the AI.

06/12/2016 , 12:16:59 AM
Unity Personal (64bit) – P0Main.unity – New Unity Project – PC, Mac & Linux Standalone

06/12/2016 , 04:19:59 AM
Unity Personal (64bit) – P0Main.unity – New Unity Project – PC, Mac & Linux Standalone*

06/12/2016 , 04:20:25 AM
Unity Personal (64bit) – P0Main.unity – New Unity Project – PC, Mac & Linux Standalone*

06/12/2016 , 05:33:33 AM
Unity Personal (64bit) – P0Main.unity – New Unity Project – PC, Mac & Linux Standalone*

05/12/2016 , 03:58:15 AM
Unity Personal (64bit) – P0Main.unity – New Unity Project – PC, Mac & Linux Standalone

06/12/2016 , 06:03:55 PM
Unity Personal (64bit) – P0Main.unity – New Unity Project – PC, Mac & Linux Standalone

06/12/2016 , 11:39:04 PM
Unity Personal (64bit) – P0Main.unity – New Unity Project – PC, Mac & Linux Standalone
