P0-P-172: Part 61: Art
I have finished the modelling of the station exterior, and the texturing of all of the interior objects.
I am reasonably satisfied with how things turned out, but I will need to improve the art in the future as the project progresses.
The next step is to implement a small vehicle that can be carried in the shuttle and unloaded when it lands on the planet. I also want to texture the station exterior (it is entirely untextured in the below screenshots).
I have a rapidly shrinking list of things to do in MS1, so I am confident that I will finish everything. I may even have some time at the end to add in some more art, or do some things that I had postponed.
The main problem now is the fact that I have to wait for the Morph3D character system version 2 before I can add avatars or advanced AI animations (lip synching, etc). I am hoping that system will be released in the next month or two.

04/12/2016 , 10:45:23 PM
Unity Personal (64bit) – P0Main.unity – New Unity Project – PC, Mac & Linux Standalone*

04/12/2016 , 10:48:48 PM
Unity Personal (64bit) – P0Main.unity – New Unity Project – PC, Mac & Linux Standalone

04/12/2016 , 10:46:16 PM
Unity Personal (64bit) – P0Main.unity – New Unity Project – PC, Mac & Linux Standalone*

04/12/2016 , 10:49:04 PM
Unity Personal (64bit) – P0Main.unity – New Unity Project – PC, Mac & Linux Standalone

03/12/2016 , 10:46:25 PM
Unity Personal (64bit) – P0Main.unity – New Unity Project – PC, Mac & Linux Standalone

03/12/2016 , 10:55:24 PM
Unity Personal (64bit) – P0Main.unity – New Unity Project – PC, Mac & Linux Standalone

04/12/2016 , 03:15:28 AM
Unity Personal (64bit) – P0Main.unity – New Unity Project – PC, Mac & Linux Standalone*
