P0-P-172: Part 106: Ship Control
I will need to rotate the skybox as well, in order to make my solution work. I will probably need to do this in the shader. I am currently using an image based skybox shader, but I will need to change this later, so it is important that whatever solution I implement for the rotation be as future-proof as possible.
I still cannot get the rotation working on the planets. I have tried rotating the chunks individually, rotating the chunk container, and rotating the planet itself, but none of these solutions produced the desired results.
I might need to consider rotating the “ship” itself, and all of its interior objects. I did some experimentation with this, and it actually seemed to work ok, but it might not be as bad an idea as I first thought.
I may have to postpone this for a while, and work on something else.

08/02/2017 , 10:43:42 PM
Unity Personal (64bit) – P0Main.unity – New Unity Project – PC, Mac & Linux Standalone

08/02/2017 , 10:43:21 PM
Unity Personal (64bit) – P0Main.unity – New Unity Project – PC, Mac & Linux Standalone
