P0-P-172: Part 104: Text Input/Output Console
I have added a “Console style” text input system to my project.
Unity doesn’t have a built in console like Torque does, so I decided to add my own system for debugging, testing, and possibly for other functions within the game.
I will not be using it for primary input of text, since I want to optimise this project for virtual reality as much as I can, and text in VR often looks blurry, given the relatively low resolution of current VR HMD’s.
It is a world space gui, meaning it appears on an object in the world, and not directly on the screen. This is consistent with the immersion that I am trying to create with my project, but I may need a conventional 2d-style gui as well, since they are easier to read and work with.

06/02/2017 , 09:59:19 PM
