P0-A9: Part 854: Orbital Mechanics, Multiplayer
The player intercept code is now basically working.
Players can join up regardless of distance and velocity, and the system stores the position information correctly over the server.
There are still some additions and tests that I want to run on this, but it basically works.
Orbital mechanics also works for all players, however the position and velocity values are not properly synced, since I am using update() rather than fixedupdate(), so different framerates will effectively change the speeds that ships are moving at.
I will eventually switch to using fixedupdate, but I am having a few issues with this at the moment.