P0-A9: Part 853: Orbital Mechanics, Multiplayer
The next goal with the project is to add the ability for network players to intercept each other in the world.
This is quite difficult, since there are, first of all, vast distances and velocities involved, and second of all, there is a complex floating origin system that shifts the world according to player movement.
I want players to be able to move to the location of another player in the world, as well as follow that player even if they are moving at high speed.
The initial testing is going well, but this is a complex issue.