May 12 2019 P0-A4: Part 560: Debugging, Refactoring PhoenixGames Astral Realms, P-0, P0-A4, Software and Games, Spiritus Astrum The idea that I had to use Unity’s navmesh with a rotating object seemed to partially work, but I had issues getting it integrated with my custom solution. There were problems with creating and maintaining maths while the ship was rotating.
P-0, P0-B14, Software and Games, Spirit of the Stars, Spiritus Astrum Spiritus Astrum [P0-B14]: p1660: Towards Early Access
P-0, P0-B14, Software and Games, Spirit of the Stars, Spiritus Astrum Spiritus Astrum [P0-B14]: p1559: Towards Early Access
P-0, P0-B14, Software and Games, Spirit of the Stars, Spiritus Astrum Spiritus Astrum [P0-B14]: p1558: Towards Early Access