P-172: Unity: Space Environment: Part 8
I have now finished the floor texture. I am using a relatively high resolution metal grating texture which I have modified to have a brighter feel. The art style for this project is intended to be bright, and futuristic, so I am using lots of shiny and metallic textures.
The resolution of the floor texture is high enough that I can draw detailed lines on it that do not appear blurry in game at all, this doesn’t happen at lower resolutions.
There are still a few issues with seams, and I may need to change the scale of the texture, but I think it looks very good.
I should progress quite a lot faster with the texturing now, since the rest of the model will use the same techniques, and in many cases, it will also use the same textures. This is because I want to maintain a consistent art style throughout the structure.

25/09/2016 , 02:28:17 AM
Unity Personal (64bit) – P0Lab.unity – New Unity Project – PC, Mac & Linux Standalone

25/09/2016 , 02:24:33 AM
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24/09/2016 , 09:15:54 PM
Unity Personal (64bit) – P0Lab.unity – New Unity Project – PC, Mac & Linux Standalone
