P-172: Unity: Space Environment: Part 12
I have been spending some time working with the advanced lighting features of Unity.
Mainly, I have been looking at Emissive lighting. I have some emissive textures on my model, but they are not casting light into the scene. So far, I have been using point lights, but I think a better effect could be achieved with properly working emissive lights.
After setting all of the components of the structure to static, I can get “baked” or pregenerated emissive lighting working, but I really need dynamic emissive lighting, since I want to be able to modify it in real time.
I am not sure how to achieve this yet.

02/10/2016 , 05:39:48 PM
Unity Personal (64bit) – P0Lab.unity – New Unity Project – PC, Mac & Linux Standalone

02/10/2016 , 05:38:18 PM
Unity Personal (64bit) – P0Lab.unity – New Unity Project – PC, Mac & Linux Standalone

30/09/2016 , 07:19:21 PM
Unity Personal (64bit) – P0Lab.unity – New Unity Project – PC, Mac & Linux Standalone

30/09/2016 , 07:19:06 PM
Unity Personal (64bit) – P0Lab.unity – New Unity Project – PC, Mac & Linux Standalone

30/09/2016 , 07:17:31 PM
Unity Personal (64bit) – P0Lab.unity – New Unity Project – PC, Mac & Linux Standalone

30/09/2016 , 07:17:30 PM
Unity Personal (64bit) – P0Lab.unity – New Unity Project – PC, Mac & Linux Standalone

30/09/2016 , 05:38:20 PM
Unity Personal (64bit) – P0Lab.unity – New Unity Project – PC, Mac & Linux Standalone
