P0-P-172: Part 51: Terrain Textures, Ai pathfinding
I have added the new ai pathfinding code to the project. This took longer than I thought, since I needed to essentially include two ai navigation solutions: one (the Unity Navmesh) for when the ai’s destination is within a navmesh, and another for when the ai is outside the navmesh.
It is not possible to create dynamic navmeshes yet. For this reason, I will eventually need to replace the Unity navmesh with some kind of dynamic navigation system, possibly A*.
I have also figured out that it is possible to add a distinct texture to each chunk of the SEE terrain. This may mean that adding multiple terrain textures won’t be as difficult as I thought.

22/11/2016 , 11:39:07 PM
Unity Personal (64bit) – P0Main.unity – New Unity Project – PC, Mac & Linux Standalone

22/11/2016 , 11:38:48 PM
Unity Personal (64bit) – P0Main.unity – New Unity Project – PC, Mac & Linux Standalone

22/11/2016 , 11:06:53 PM

22/11/2016 , 09:36:59 PM

22/11/2016 , 11:39:26 PM
Unity Personal (64bit) – P0Main.unity – New Unity Project – PC, Mac & Linux Standalone

23/11/2016 , 12:11:16 AM
Unity Personal (64bit) – P0Main.unity – New Unity Project – PC, Mac & Linux Standalone
