P-167: Paranoia: Update 16: Debugging: AI (Seekers)
I had another unexpectedly difficult time trying to fix some bugs and logic issues with the “Seeker” AI characters.
I was having issues with transition between different animations, such as Attacking, Searching, or Walking. It turned out, after much experimenting with different methods of playing animations, that transitioning to a “default” named animation, such as “Run” (which is done automatically by T3D’s animation state machine) is problematic if the animation that is being transitioned from is cyclical.
I wanted to have looping animations for some actions, such as “Search”, so that I could have that state run for as long as I wanted. However, this was causing the AI to continue playing the “search” animation even when the state ended. Making the animation run just once seems to have fixed this.
I now have the “Seeker” AI basically working. It is relatively simple, but the AI will react to the players flashlight, and will search for the player using arc of sight and line of sight. IE it is possible to sneak around or hide behind the AI, or hide behind an object.

03/07/2016 , 09:09:05 PM
Torque 3D MIT – P167 Paranoia

03/07/2016 , 09:09:11 PM
Torque 3D MIT – P167 Paranoia

03/07/2016 , 09:09:28 PM
Torque 3D MIT – P167 Paranoia
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