P-167: Paranoia: Update 15: Debugging: Doors and Collision
I have spent this week concentrating on the debugging for my project. I ran into a seemingly simple bug with the doors which turned out to be a lot more complex than I initially thought.
As I stated in previous posts, there is no door resource in T3D, so I have had to implement my own system. In addition, I am adding doors and door collision hulls dynamically. I had issues with the placement of the doors, and issues with some wall sections not appearing.
I eventually fixed the offsets, and tracked the missing wall sections down to mis-named files (“doorighty” instead or “doorrighty”, for example).
This reaffirms the need for a drop-in door resource in T3D.
I also fixed a number of smaller bugs, mostly involving objects being placed in the wrong places.

03/07/2016 , 09:05:45 PM
Torque 3D MIT – P167 Paranoia

03/07/2016 , 09:03:45 PM
Torque 3D MIT – P167 Paranoia
