P-0: Virtual World Concept: Update 16: Gameplay Objects
I have finally completed the database definitions for the game’s objects. I will likely need to add some more minor ones as I proceed, but I have the vast majority of them done.
This turned out to be a monumental undertaking, and I ended up with 412 general objects (weapons, tools, items, etc) 224 food and drink objects, and 67 raw materials types, thats 703 objects, not including the game’s variables (stamina, energy, etc) or any of the miscellaneous database tables.
I think I have modelled most of the objects that I will need to represent the stone age, copper age, bronze age, and iron age. This was my intention for this stage of the project.
The next goal is to implement these objects into the game, so that they can be used. Currently, I am using placeholder art, so, of course, I will need to model and texture these objects at some point at well.
