P-167: Paranoia: Oculus Rift Horror Game: World Constructor 2
I have made more progress with the world constructor for this project.
I have now included the ability to create non-square building layouts (so, 6×4 tiles, 2*6 tiles, etc).
I have also added the ability to create multiple floors dynamically. This was actually more complex that it sounds, because each floor needs to create a staircase and a landing at a random location. This requires some means of storing the location of the stairs, so that I don’t create a ceiling tile above it, which would block it.
However, this now works, and the system is looking pretty good.
The next goal is to add in the ability to decorate each room with rugs, paintings on the wall, light fixtures, etc. I am still, obviously, using placeholder art for now, and I will continue to do so until I get the code completed.










