P-167: Paranoia: Oculus Rift Horror Game: World Constructor
I have made significant and rapid progress with the randomised “constructor” program for this project. I can now create the floors, ceilings, external walls, and internal dividers for the structure. All of the internal dividers are created at random. Currently, there are just 4 or 5 different types of objects that can be created (walls, doors, windows, etc) but I intend to add to this to create complex structures.
The next goal is to add in multiple floors (including staircases) and the ability to scale the size of the structure. Currently, it is a 4×4 grid, I should be able to change this during run time. I may also be able to allow custom grids to be created.
I also want to include doors, windows, and other objects that can be interacted with, opened, closed, broken, locked, unlocked, etc.
I also want to include decorations on the walls, floor, and ceiling of each room.
If this system works well enough, I may be able to release it separately from the game, either paid or free.










