Spiritus Astrum [P0-B14]: p1668: Early Access Release Date Announced!
After many hours of work, I believe that Spiritus Astrum is finally ready to meet the world. I have recently passed by steam build review, and I have decided on a release date. The Early Access release should be coming out on September 14th, 2026. There is still a lot of work to do before […]
Spiritus Astrum [P0-B14]: p1667: Towards Early Access
Spiritus Astrum has passed its steam build review! This means that it is ready for release. I had some very minor issues with the build review (Steam weren’t happy with the web browser that was included in the game) so I had to delay the intended release by about a week, but there were no […]
Spiritus Astrum [P0-B14]: p1666: Towards Early Access
I have added the ability to fire guided missiles from the rocket launcher. Left click fires a standard unguided missile, right click now fires a slower missile that can be guided using the WASD keys. It has a camera mounted on board that can be viewed using a screen on the launcher, and the missile […]
Spiritus Astrum [P0-B14]: p1665: Towards Early Access
Spiritus Astrum is very, very close to an Early Access release. I made a post earlier this week announcing a release date in September. I actually removed this post, because my game build has not yet passed the build review (It is currently in the queue) and the steam team advised me that an early […]
Spiritus Astrum [P0-B14]: p1664: Towards Early Access
I have added quite a few more traits and skills to the game, as well as tested and improved the skill gui menu and adjusted the exp requirements for the different skill levels. I have also added a stamina bar, which prevents the player from sprinting continuously. I have cleaned up the console prints on […]
Spiritus Astrum [P0-B14]: p1663: Towards Early Access
I have made many improvements to the game, and fixed many bugs. The game balancing during combat has been improved, and I have made improvements to the physics code, and movement. I have improved the control system layout, and added basic joystick support. The campaign story triggers have been tested and further improved, and I […]
Spiritus Astrum [P0-B14]: p1662: Towards Early Access
I have tested and improved the random quest system in the game. This is very simple at the moment, and needs to be improved, but it is functional. I have also improved the GUI’s in the startup menu to make them simpler and easier to understand, and made some minor improvements to the main in-game […]
Spiritus Astrum [P0-B14]: p1661: July 2026 Update
I am hopeful that I will finally be able to get Spiritus Astrum into Early Access at some point this year. All that is left for the EA release is testing, debugging, and some tutorial menus and in-game hints. The game is mostly single player at the moment, with three single player campaigns and a […]
