Spiritus Astrum [P0-B9]: p1476: Towards Early Access
I am still focusing on adding more story elements to the project.
I will probably spend some time on this over the next few months, adding more artwork, more enemies, and more challenges and objectives for the player to experience. I do still intend to include the free roaming mode, but I want to have a more static story experience as well, since this seems to work well.
While working on the story, I have already fixed quite a few bugs and made some improvements. I have also identified some areas that need more improvement in the future, which I will work on when I get more time.
I have fixed some issues with the AI navigatio system, as well as some issues with the space combat and the ships weapons.
I have also been working on some ideas for more story elements, etc.
I have also uncovered some bugs with the procedural generation system. Once of which is fixed, but there is another bug which is triggered when a terrain block is paged out while the AI NPC’s on that block are still beign loaded.
I am still working on this issue.