Spiritus Astrum [P0-B9]: p1467: Early Access
This week, I conducted a full retest of the new story for Spiritus Astrum.
There were some issues found, but these were all minor.
I made some minor improvements to the story system, including better support for saving and loading, and persistence, etc.
There were also other minor issues that I had that were also fixed.
One of the more serious issues that I found was a problem with the code that generated a unique ID for each objective. This was not storing it’s values persistently, so id’s were being duplicated between runs (Ie, starting at 0 every time the game would resume), which caused issues with logging and viewing the quests. This has now been fixed.
I also finalised the changes and improvements to the PGD website.
Finally, I made several improvements to the story sequences in the game.
The main problem now is that the story may be too short. I may need to add more gameplay elements to it.
I also need to add more story elements, and possibly more interactive features to aid in storytelling?
I will look at these issues next week.

