Spiritus Astrum [P0-B10]: p1479: Towards Early Access
The next phase in the project is to add all of the art assets that I will need for the early access campaigns.
This willl include more NPC/enemy types, and hopefully additional uniforms, etc, for the player, as well as more enemies, and environment art.
I have been working on some concepts for the new enemies in the game, and I have some up with some rough ideas that look ok.
I have been experimenting with animation and texture techniques too.
I am hoping that I will be able to get into early access by the end of this year, but there is a lot of work to be done.
I think the core mechanics of the game are close to completion, but I have a LOT of work to do to add the artwork and story elements.