P0-A9: Part 849: Multiplayer
I have improved the communications dialogs, and fixed some issues with the GUI’s themselves, as well as changed the font settings to make them more visible, etc. I have also added the ability to communicate directly with users that are standing in front of the player, and to receive messages from them. The final feature […]
P0-A9: Part 848: Multiplayer
I have been adding extensive communication options for multiplayer characters. To start with, I had added the ability to send radio messages from the capital ships used in the project. I have tried to keep this as realistic as possible, by allowing players to choose a frequency and a power value. Lower frequencies will travel […]
P0-A9: Part 847: Character Selector
The character selector and multiplayer code is now basically done. I am going to spend a little time improving the character models themselves, but I will be replacing or upgrading the character model system in the near future too, so I won’t be spending much time on this. The next goal is to add the […]
P0-A9: Part 846: Character Selector
I had some issues gettiing the character system to work over the internet, although most of these are now fixed. I am now storing the users character in the database, and paging this over the network, so that the correct character model for each player is chosen and rendered. I also have correct object models […]
P0-A9: Part 845: Character Selector
I have finished the client-side work on the character selector. I had to make extensive changes to the existing character object that I have. I also added a gui that allows the player to choose their character, and store their choices in userprefs. This character choice is then loaded from the disk and attached to […]
P0-A9: Part 844: Character Selector
I am making progress with the character selector. For the moment, I will probably just allow the player to choose from a preset list of characters. I intend to completely revamp my character selection system in the future to allow for far more detailed customisation. I already have multiplayer support added, so the process of […]
P0-A9: Part 843: Story Generator, Multiplayer Testing
I have spent some time working on some improvements to the character selection system. The goal was to prepare the system for the addition of dynamic content. In future, I intend to have randomised stories being generated for players as they explore the world. I have also been working on the Character selector and multiplayer […]
P0-A9: Part 842: A9, Character Selector
I have decided to start P0-A9 slightly early, since I have finished basically everything that I wanted to do in A8. A9 will involve a lot of testing and debugging, and I also want to work on the multiplayer aspects of the project more. I want to add a character selector system, and a chat […]
