P0-A9: Part 844: Character Selector
I am making progress with the character selector.
For the moment, I will probably just allow the player to choose from a preset list of characters. I intend to completely revamp my character selection system in the future to allow for far more detailed customisation.
I already have multiplayer support added, so the process of character creation over the network shouldn’t be too difficult.
The problem is in figuring out how to change the players first-person character model in real time, without breaking the references to it in the engine.
The player needs to have a first-person represenation of their character for various animations, not to mention mirrors, and character customisation screens, etc.
