P0-A9: Part 873: Improvements, Debugging
The debugging is still progressing well.I have run the project in full screen, at 4K, and with all graphics options set to maximum, and the results were quite encouraging. There were a few minor issues that I have mostly fixed, but there are a few more still left to solve.
P0-A9: Part 872: Improvements, Debugging
I have, luckily, fixed the major bug that I was dealing with. There were actuall several issues that were contributing to it. The server position was not being set correctly in some cases, and there was a precision issue when moving over long distances. This has now been fixed, and the core mechanics seem very […]
P0-A9: Part 871: Improvements, Debugging
Debugging and functionality/immersion improvements are still going well. I have added a new navigation system that allows the player to find items in the world more easily, and I have extensively tested many other systems in the sim. I have also tested the item improvements more. I have discovered one quite serious bug in the […]
P0-A9: Part 870: Improvements, Debugging
I have made extensive improvements to the persistent items in the project. All tools and most usable items were already persistent in the world, but I have made improvements to the way that these items are handled and stored. In is now possible to place items within the shuttle for storage, and it is possible […]
P0-A9: Part 869: Improvements, Debugging
I am still working extensively on the debugging. I found, and fixed, a complex issue with the scene persistence. The position of the player would be slightly off after several save/load cycles. I have also fixed an issue with the players character model not being displayed properly. So far, the debugging is still going well.
P0-A9: Part 868: Improvements, Debugging
I am focusing on debugging and stabilising the project at the moment, and it is going well. I am performing much more in-depth and detailed tests, but so far there haven’t been any major issues. I have run into some issues with object persistence and restoring the world state after loading the game, however. Some […]
P0-A9: Part 867: Improvements, Debugging
I have improved the network paging code to improve performance. Since almost all objects are now persistent, I have had to add additional features to ensure that objects are only paged from the server when absolutely necessary. I have also fixed a lot of bugs.
P0-A9: Part 866: Stellar Objects, Improvements, Debugging
I have made several improvements to the Stellar objects system. The stellar objects now blend properly with the atmosphere, and this produces a much more subtle and realistic effect. I have also added an autopilot system to make is easier to return to the ship from exploring planets, and I have fixed several bugs.
