P0-A10: Part 943: Story, Improvements
The gravity issues are mostly solved. I had planned to add the ability for the player to control the orientation of their jetpack in all axes (So, they can move and rotate along any axis), but this proved to be more difficult than I thought, and I don’t have time to do this right now. […]
P0-A10: Part 942: Story, Improvements
The setup of the artwork is done, and most of the preliminary work for the new story elements is also working. It is now possible to land on any kind of stellar object, even if it is rotating. The visual impact of having players walking around on a rotating asteroid or space station is extremely […]
P0-A10: Part 941: Art, Story, Improvements
The artwork that I have been working on is mostly done. It’s quite simplistic at the moment, but the main goal is to test the ability for players to land on very small asteroids and structures which don’t have gravity. I also want to have these objects rotate while the player is attached to them, […]
P0-A10: Part 940: Art
I have completed the modelling for the large art piece that I am working on. The next step is the unwrapping and texturing. There are several moving parts, etc, which will add to the complexity. I want to combine as many of the objects together as possible, for performance reasons. So far, this is going […]
P0-A10: Part 939: Art
I have finished most of the smaller items that I wanted to create. I think the art quality is reasonably good, but not great. For the early stages of the project, it should work ok though. The next step is to create a much larger , much more complex, art piece which I want to […]
P0-A10: Part 938: Art
I am in the process of creating some new items for the project. I will be creating some simple weapons and items first, and then I want to create a much more complex art piece.
P0-A10: Part 937: Art
I have spent some time adding more art objects to the project, such as weapons and other items. It should soon be possible to find items in the world, and when found, store and manufacture them back on board the players main ship. I also intend to add more story elements shortly.
P0-A10: Part 936: Debugging, Improvements
I have added an atmospheric reentry effect to the project, which I think looks very good. It activates during reentry to planets with atmospheres. In addition to looking good, it also helps to cover the transition from space to surface, such as the lighting and other effects. I have also finished most of the current […]
