P0-A10: Part 927: Debugging, Improvements
I have made several minor, and some major improvements to the system. I have tested and improved the in-game guis, and made some changes to the fonts, etc. I have also added a system to automatically slow the player down when they approach a ship or station at high speed, to prevent overshooting the target. […]
P0-A10: Part 926: Debugging, Improvements
The item persistence and crafting is now basically done, for the time being. The crafting and item combination system seems quite solid, and there are detailed entries in the database describing how to manufacture various items. I intend to improve this further in the future, and add better feedback for the user and better crafting […]
P0-A10: Part 925: Debugging, Improvements
I am continuing to work on the crafting and persistent item system. I have fixed several bugs, and made several improvements. There were a few issues with collision that were affecting the selection of the items in the world, and some issues where the rotation value was not being sent correctly over the network, but […]
P0-A10: Part 924: Debugging, Improvements
I have been working on debugging and improving the crafting system, and I have added a simple “outline” shader to the project. The outline shader was found on the asset store. I have used it to highlight any interactable objects within range. I didn’t want to add out-of-universe effects like this, but I have realised […]
P0-A10: Part 923: Debugging, Improvements
I have added more improvements to the gui systems in the project. There are now several “console” output menus that display not only debugging data, but also game state and event data to the user. This can be displayed in-universe or out-of-universe, depending on the players preference. It is likely that at least some out-of-universe […]
P0-A10: Part 922: Debugging, Improvements
The database gui is now working properly. There are a few minor issues with navigating back through the GUI, but it works very well otherwise. I have added several entries on gameplay mechanics and controls, etc, which should serve as the primary help and tutorial method for new players. I intend to add more to […]
P0-A10: Part 921: Debugging, Improvements
The next improvement that I am working on is to add a gui and database to display tutorials and information to the user in an in-universe way. This will include information on gameplay controls, menus, etc, as well as information on the different crafting options and gameplay mechanics within the world. This menu will be […]
P0-A10: Part 920: Debugging, Improvements
I have improved the Shuttle navigation system quite extensively. It is now possible to show and hide different navigation elements, instead of having all of them showing on the screen at once. I now intend to do the same thing with the radar on the players main ship. I have also made many other improvements. […]
